About Me

I'm NEZTOK. I've being studying patterns, scales and modes of the fretboard for a long time. After awhile I realized it's an EPIC adventure!


"Learn about CAGED, positional playing, the circle of fifths/fourths, and modes while using FANTASY, maps, characters, and roleplaying etc. And to gain skill/HP/XP to defeat a dragon."


  • 1. Worlds are suits ordered 4, Ace, 5, 2, 6, 3, 7.
  • 2. Caverns have 7 rooms.
  • 3. Rooms are on cards labeled 1, 2, 3 ,4, 5, 6, 7.
  • 4. Portals are only found in rooms.
  • 5. There are an infinite number of worlds.
  • 6. Be creative. Most situations are handled by making common decisions concerning what happens next. A lot of stuff is made up on the spot.
  • 7. Gain XP. Kill the Dragon.



  • Roll 3d6 for skill. Add XP.
  • Roll 3d6 for your creatures skill. Add XP.
  • Wandering Guitarists XP is 2.
  • Dragons XP is 10.
  • The highest skill wins.
  • HP starts at 100
  • Wandering Guitarist's HP starts at 10
  • A win increases HP by 2.
  • A lose decrease HP by 2.
  • Gain 24 HP increases XP by 1.
  • Zero HP is death.


  • Roll 3d6. Battle a Wandering Guitarist if greater than 13.


Buy all 84 cards here! Thank You! Seriously, thanks for everyone's help.

The Caves

Sound only travels underground. Outside of the The Seldom Seen’s caverns nobody could hear birds singing, children laughing, or each other speak. They communicated using gestures they developed over time. During the evenings the members of the Seldom Seen built caverns. They lived there along with giant sloths and sabertooth tigers. They trained them to use their ears to help search for a new world with sound on the outside. Worlds were always 7 caverns. Each cavern had 7 rooms to search. Moreover, each room had a portal to transport to another world. There is always risk in the room. The Seldom Seen were very antisocial and trained Wandering Guitarists to protect every room. Always search a room! Listen closely and you might hear the The Seldom Seen singing. "Empty room. Is there nothing here? Can't help looking back. Is the past gone? I stand alone. I keep feeling burned. Nobody's home. They all were on fire! Ghosts pester me. They all have been warned. I don't take this lightly. I'm about to explode! It doesn't make sense why. They snuffed out the flames. Everything was OK. Though they never mind. Will I have to choose. Who should live or die? While my guitar plays an another suicide."

Zebulon wasn’t having much luck living at home. He had heard about the worlds while going to school in the town of Nesron

Amazingly, the opening to Ace of Hearts World D was unlocked. Zebulon entered. He thought the caverns were abandoned. He's been dreaming of this adventure for awhile! He opened a drawer to an old, spider-web infested desk drawer. He found a scroll with a dragon drawn on it. Zebulon thought to himself "could there be dragons down here?" He moves to 5 of Hearts.

Room 2 is a library. Shelves hewn from the stone walls are filled with dusty old tomes and scrolls.

Room 3 is empty. Room 4 is a pool filled with fresh water. Drink at your own risk. While drinking the freezing water he turns around to see a Wandering Guitarist. BATTLE!

He moves to 2 of hearts, room 2, 3, 4, 5,and 6 are all clear. Room 7 has a dragon he can't defeat. Zebulon portals to Ace of Spades, World C.

For adventures and stories, custom worlds, and to learn scales using role-playing/playing cards go to r/guitarportals.